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Game journal Feb 22: Largo Winch

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Previous Entry Game journal Feb 22: Largo Winch Feb. 22nd, 2006 @ 02:53 pm Next Entry
This game is based on a TV series, one I assume I wouldn't enjoy much, you are Largo Winch, who inherited the largest econimical empire of the world...

You have under your employment a soviet hacker, an ex-CIA agent and the cliched "adorable" con-man/thief/naughty-boy (a.k.a. he can OPEN LOCKS!)...

The story is pretty cliched and predictable, nothing really surprised during the whole game, but it felt kinda cinematic, possibly becasue it was based on a TV show?

I had the feeling the made it an adventure game ONLY because the series which it was based on wasn't that action heavy, not that I've seen it...

Since Largo IS a bussines man you do have to make bussines decisions every once in a while, but I think the emails hint you what to choose?

Actually nearly everything hints you on what to do next... It really wasn't that challenging...

The game has ONE ANNOYING mini game, the "hacking" mini game, were you move around a network dodging the security... How "realistic"... ¬_¬

Also you do have the occasional fight, but they are completely RPG based, but the damage you deal is pretty random, sometimes you do 2 damage sometimes you do 7 sometimes you miss...

You can sometimes use items lying around against the enemies, and sometimes you have an ally with you which has a very usefull move that can stun the enemy for a turn or two...

There IS one thing that actually offended me...

When you visit the suburbs of Vera Cruz, it's looks like a bad Speedy Gonzalez toon, ARGH! They even had a "Wanted" bandido poster....

You usually go from your main office to another area and when you're done you go back, so the areas are very small, the items you need are always pretty close to you and usually obvious too, there was only one part of the game I found quite clever though...

It's a pretty average adventure, it has it's moments, and while not that challenging, it's doesn't get boring, well not too boring anyway... :P

One final thing, it felt "console-y" since it was probably a direct port of the console version...
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