February 18th, 2006

Game journal Feb 18a: Figthers Megamix....

I finally played my first Sega Saturn game, Fighters Megamix!

It's kinda like Capcom all-star fighters games except with Sega figthers, namely Fighting Vipers, Virtua Fighters and several others unlockable characters from other games like Virtua Fighter Kids, Sonic the Fighters, Virtua Cop and... the car from Daytona?

This game is slightly different from other when playing the one player mode, you see, in most games you play several rounds until you get to the boss, but here the rounds are actually courses, each one with a different theme of figthers and a different unlockable reward for beating it, and frankly that's what the game is all about, at least to me...

After unlocking all the characthers, there are still quite a few options to unlock so there is still a lot to do once you've beaten the one player mode...

Since I'm new to the Sega Saturn I can't really compare it to other games, but the graphics looked nice and I had a lot of fun...
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Game journal Feb 18b: We Love Katamari!

Ah, after all these years I finally get to play this game!

It's a shame Europe never got the first game, I'd really like to compare it to Katamari Damacy...

The Plot of We Love Katamari is simple, Katamari Damacy was so darn popular and has millions of fans that the King of the Cosmos decides to return to the Earth to grant wishes to all his fans!

The fans made some zany request, like tidying up their room, to which the King of the Cosmos refuses to comply, which is immediately followed by the fan saying something about how amazing he is. The King is easy to butter up and he immediately changed his mind and sends the prince of to do his bidding!

Ok, for starters this game gets the "What on Earth did you put in my brownies?!?" award, this game is pure oddness and insanity, there is nothing normal about it, the music is weird and zany, the characters are insane too! I mean you can't take a step without seeing something like duck playing a trumpet, or a guy with a giant afro riding a tricycle...

It's hard to define the game, it's even hard to define what genre it is, that's how unique this game is!

Have you ever seen japanese kids rolling big balls in physic Ed. class? That's probably what inspired the creator of this game...

The Prince of the Cosmos, will roll a katamari, a ball-like thing, all around the level and whenever it touches an item that is small enough to stick to it, it will...

As you stick items to the katamari it will grow and you grab even bigger items, you start with small items, like tacks and paperclips, as you grow you can even attach people to the katamari, it is said they don't mind being on a katamari and that it's actually enjoyable, but will they enjoy it when the King of the Cosmos turns the katamari with them on it into a planet? But it doesn't stop there, it NEVER ends! You can even grab islands, mountains...

Ok, it DOES end, each level had either a size or time limit, but you know what I mean... :P

You'll notice that they reuse the levels a lot, mostly the city and the school levels, but you won't mind, when you start out as a tiny katamari and another part of the level it feels like a completely new level! Of course, they change many other things as well...

When you beat the level, the king will either praise or haze you depending on how good you did on the level, and you'll usually have to revisit the level again if you want to get all the hidden stuff...

Ah, the hidden stuff, they really went overbaord with this game, you can beat the game quick enough, but then you must find all your cousins, just to arrive to the dreaded 1.000.000 Roses level, which from what I've heard can take months to beat...

I've had the PS2 on all day and I put some rubberbands on the gamepads, and I'm up to 60,000 roses... Urgh...

The game is just as great as people say it is, but one thing does worry me...

Will Namco milk the katamari cow too quick and/or too fast?
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