Game Journal May 26: Super Princess Peach... Just... Peachy?
May. 26th, 2006 @ 11:28 pm
So.... For the first time ever Princess Peach rescues Mario instead of the other way around...
Hmm, I'm not sure about this game, at first I thought the game was made for girls, but...
Get this, Princess Peach's power is.... MOOD SWINGS! Well, they call it "vibes"... But still, is it me or does this sound sexist?
Also the game is very very easy...
What, can't the Princess take heat?
Anyway, the game itself if colorful and fun, but short, the typical plataformer game with the ice level, the fire level, etc, etc...
Like I said before Princess Peach has the power of "vibes". Anger gives her a firey aura that burns, sadness makes her cry a river, literally! Happiness make her float and spin and calm makes you recover health, and it's the "vibe" that makes the game so easy, you can heal in the middle of a boss battle!
It's a simple game, it has eight worlds, each with five levels and boss, each level has several section where you must find and rescue the captures toads and bonuses and...
Well, it's fun enough and replayable, and it was fun to play as Peach for once, but the game was not as great as the Mario games...
Just been playing it myself. Came online to update with my impressions and find yours already there. I gotta say, after playing both this and New SMB, I'm thinking that Peach may be the way that the Mario Series should progress. Don't get me wrong, the classic gameplay is great, but if the difficulty and length of Peach were ramped up a bit and the vibe-powers toned down (Mostly calm. I think they ran out of ideas for a fourth power) this would easily top New SMB in my mind. As it is, SMB wins on substance, but Peach is actually trying something new for the series, and for the most part it works great. Mind you, I just finished World 3 and have yet to start 4, but so far so good.
Calm is too cheap, if they had taken this away this game might actually be hard!
Actually if they took it away it might be too hard... :P
But yeah, the new approach was nice...
I forgot to mention this, but since it seems that each power represented an element (Anger: Fire, sadness: water, happiness: wind, calm: earth or nature? I think) this may have been one of those game that was changed mid-project?
The game did leave me with that feeling...
hmmm... didn't really think about that, but it does make sense. Although it was out in Japan as Peach as well, so it isn't a Doki Doki Panic kind of situation. Entirely possible. Still doesn't make the game any less great though.
|Top of Page
||Powered by LiveJournal.com|